Showing posts with label Hex Editor. Show all posts
Showing posts with label Hex Editor. Show all posts

2013-02-13

7yuv 1.7 released

A new release V1.7 of Datahammer 7yuv has been posted to the website. It now features tabbed editing and a built-in file explorer. Also the video frame rulers in the graphics mode have been graphically overhauled. For the file open and save dialog boxes it is now possible to choose between  native OS and QT style dialogues.

In addition to the Window version, we now also have Debian installer packages for Linux.x64 (64-bit) and Linux.i386 (32-bit).


2012-05-19

7yuv v1.6 released

Version 1.6 of the Datahammer 7yuv Raw Image Editor has just been released.

The biggest visible addition is a RawText mode, which allows to edit a binary file as ASCII or UNICODE text. Other than that text and hex string search has been added in the hex editor mode.

The biggest actual change however is a complete overhaul of the code base - everything has been ported from native Win32 API to QT. This was done to compile Linux and MacOS versions in addition to Windows, so stay tuned for those ports. A lot of video codec and camera development is done on Linux these days, so I hope a good YUV viewer like 7yuv will come in handy here.

You may notice that some of the dialogs look more modern now, this is due to the QT rewrite.

The New QT look in 7yuv v1.6
The Old Win32/QT hybrid look in 7yuv v1.5

2010-12-31

Introducing 7yuv - YUV Viewer and Raw Graphics Editor

It has been some time, since I last updated about the Datahammer Editor. After some months pause due to other projects, development is now back to speed.

Things are coming along quite well, as you may see in below screenshot. We decided to release a graphics and hex editor first, and enable text editing later. You can download it here. The graphics editor/viewer will go by the name "7yuv", because it turned out to be really helpful as raw YUV viewer for video codec development. Hopefully it will be useful to other video engineers, too.

The biggest change is that we migrated the underlying UI framework to QT4, which now has a license option for closed source projects. Previously we have been using our custom cross-platform UI framework, which was much more light-weight but also more cumbersome. The switch to QT dramatically increased productivity, and the UI is prettier, too. On the downside the editor's executable size grew from 200 kB single file to 400 kB plus 10 MB for QT DLLs. We are still undecided which is better, but thanks to proper abstraction we can switch back the UI framework anytime.